
Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
|
Posted - 2013.05.03 11:58:00 -
[1] - Quote
well i have been in corps were the noobs ask for help with skillplans etc. so certificates were of some use in guiding them we would often say core competency was an important set of skills to train as a solid base to move into better ships etc.
Main point for me though is they need some work to clarify what the certificates are and why they are useful... they are a bit unclear and not the easiest to find and interact with. and since its mainly new players to the game these are actually useful as when you have played the game for a while you know what skills you need for what ship... Its more of a information tool for noobs and anything to improve new player experience is worth doing is it not?
Also on public thing yes as an intel tool the certificates would be useful to see what character can fly what so i would suggest it needs to be more of a corp view so its easy to help new guys to prioritize and understand things. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
133
|
Posted - 2013.05.03 12:28:00 -
[2] - Quote
Daedalus II wrote:The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank.
I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced person can define and then distribute to less experienced persons to indicate what they need to train to reach a specific goal (to join a corp, to fit in a fleet, and so on). This is pretty much the only thing that would make certificates truly useful.
I guess the original certificates could be kept, at least for the basic stuff, but there need to be a possibility to inject new custom certificates.
This also opens up other interesting things, such as personal skill planning (like a built in EveMon). Also new types of services where you for example could sell fully fitted ships + certificate to fly them properly.
mmm.. create new ones with specific skills // like doctrine certificates 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |